These games are about culture and myth, and how both interact and change over time.

It’s harder, though, to write about this entry without justrepeatingmyself.

It’s about leadership as a test of wisdom, not a calculation of numbers or raw power fantasy.

Some God-talkers who worship Rachna have arrived to tell you to shatter your alliance with the Blue Crest clan, in a screenshot from Six Ages 2

The big problem is that your gods are dead and the world is ending.

The soil is barren and the air visibly coloured with poison.

It will sound very familiar to those of you who are currently experiencing reality.

Deliberating in Six Ages 2 as a member of your clan has been accused of stealing a baby, and nobody can remember if she gave birth recently

It’s frustrating, and it’s sad.

Maybe we were just the backdrop to her story.

Characters are another interesting shift for Lights Going Out.

Warriors on horseback leap forward, accompanied by spearmen and an archer, in a screenshot from Six Ages 2

RLTW ruffled some feathers (which reminds me:they’re back.

A tiny bit.)

by pinning your clan’s future on one preset noble.

A quandary in Six Ages 2, as it appears a woman has come back from the dead as a zombie in order to care for her two children

You’ll have your favourites.

Alone., and then do something absolutely unhinged.

There is, in a word,still nothing quite like it.