“I love the idea that I found something that almost nobody else has found.”

Tomczak is a newcomer to the Cyberpunk team.

They’re left for you to stumble on, rather than being relentlessly itemised for your attention.

Idris Elba’s Solomon Reed sits in a car, looking at the player, in Cyberpunk 2077: Phantom Liberty.

Similarly to other “gigs” in the game, they manifest spontaneously as you roam.

There’s only one spawning at a time, and it spawns nearby."

And halfway through, you say OK, I’m exhausted."

A lady playing a steel drum by a memorial tree in Cyberpunk 2077: Phantom Liberty.

The randomised flourishes needn’t be dramatic to create a feeling of vitality, Tomczak explained.

“They don’t have to be huge things.

It’s enough to change the placement of enemies.

A nighttime driving scene in Cyberpunk 2077: Phantom Liberty, with DLSS 3.5 Ray Reconstruction switched on.

It’s enough to add some animations, maybe some very small, generic dialogues.

But every little bit that changes makes the world more believable.”

“And I have the feeling that I’m exploring something new, something custom, handmade.

A market scene in Cyberpunk 2077: Phantom Liberty, with DLSS 3.5 Ray Reconstruction switched on.

“We are seeing that people still want that kind of game again.

“And I think it doesn’t have to be like that.

It’s a great thing.

Everything from the choice of flora to the play of elevations is an exercise in content delivery.

Considerthis paperon how to stop sightseers experiencing cognitive or affective fatigue, for example.

We could carry that forward into an analysis of the quintessential urban open worlder,Grand Theft Auto.