Which side should you take at the end of “A Needle In A Haystack”?

But who is the best person to give the Ward Sensors to?

In this guide:

Warning: story spoilers for the next few main quests follow!

Side-by-side close-up shots of Richter and Captain Zotov, two characters in Stalker 2.

Should you give the Ward Sensors to Richter or Zotov?

There’s no objectively correct choice here.

So above all, you should choose whichever path intrigues you the most.

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Essentially the Sphere is one long underground pathway which connects the Ribs to a IPSF outpost.

At the centre of the path isSolder, the man you’re trying to find.

This is arguably the harder choice, because the IPSF outpost is very well-guarded by dozens of soldiers.

The player in Stalker 2 stands in the middle of the Ribs, an area filled with gravitational anomalies.

Do this, and then you might leave the Lesser Zone via the Northern Checkpoint.

you might take the lab by force or sneak by all the enemies there.

This meeting puts you on better terms with him when you next meet him.

Part of the Stalker 2 map, with the route from Zalissya to Slag Heap that is taken if you choose to give the Ward Sensors to Richter marked in yellow.

This next portion of the main story is roughly the same for both paths.

At this point, both Richter’s path and Zotov’s path converge once more.

He says that your best bet to find answers about Nestor will be by speaking to Colonel Korshunov yourself.

The player in Stalker 2 speaks to a man named Star behind a table indoors.

He’s just across the border in Garbage).

And thus the paths converge once again.

Return to the Slag Heap, and you’ll be brought upstairs to meet once more with Korshunov.

A close-up of Scar, a character in Stalker 2, laughing from behind a door with a small window, through which a team of enemy soldiers can be seen.

That wraps up this guide, but we’ve got plenty more Stalker 2 wisdom to give.

A close-up of Colonel Korshunov, a key character in Stalker 2, bending over a table in a darkened room and looking at the player camera.

The player in Stalker 2 approaches the entrance to an IPSF outpost where a soldier is standing nearby.

Part of the Stalker 2 map, with the route from Zalissya to Slag Heap that is taken if you choose to give the Ward Sensors to Zotov marked in orange.

The player in Stalker 2 engages in conversation with Colonel Korshunov outside.

A screenshot from a Stalker 2 cutscene showing Scar, a main character, holding a piece of toast.