First up on the lab table:AMD Fluid Motion Frames!

What, though, of Fluid Motion Frames?

Also not much of a drawback, when gaming monitors withFreeSyncsupport are so common and affordable.

AMD’s Adrenalin driver software, showing the toggle for Fluid Motion Frames.

It all sounds just lovely, and going by framerates alone, theres nothing to suggest it isnt.

It’s not just shiny new graphics cards that can benefit, either.

They’re just not on the screen long enough.

Johnny Silverhand angrily smokes in front of a basketball court in Cyberpunk 2077: Phantom Liberty.

In a comp shooter, maybe less so an RPG.

However, you dont get this effect when half the frames are generated outside of that rendering pipeline.

Still, thats true of all the current frame generation options, including the best-in-class DLSS 3.

Ichiban, Nanba and Adachi walk purposefully in Like a Dragon: Infinite Wealth.

FMF’s technique for minimising visible interpolation errors might also be more trouble than it’s worth.

Also, remember how I said it might take some tweaking to stay within FreeSync range?