First up on the lab table:AMD Fluid Motion Frames!
What, though, of Fluid Motion Frames?
Also not much of a drawback, when gaming monitors withFreeSyncsupport are so common and affordable.

It all sounds just lovely, and going by framerates alone, theres nothing to suggest it isnt.
It’s not just shiny new graphics cards that can benefit, either.
They’re just not on the screen long enough.

In a comp shooter, maybe less so an RPG.
However, you dont get this effect when half the frames are generated outside of that rendering pipeline.
Still, thats true of all the current frame generation options, including the best-in-class DLSS 3.

FMF’s technique for minimising visible interpolation errors might also be more trouble than it’s worth.
Also, remember how I said it might take some tweaking to stay within FreeSync range?