Highly refined, stylish and complex, Shogun Showdown is a delight.

Heres the pitch: you are on a quest to kill the Shogun.

At least, I think thats whats going on?

The character is flanked by two enemies in Shogun Showdown, with featured RPS Bestest Best badge in the top left corner.

Shogun Showdown is a roguelike in the most traditional sense of the term.

All the genre staples youd expect are here: a node-based map, shops, and bosses.

Unlockable characters, weapons, and skills.

Firing an arrow at an enemy in Shogun Showdown.

A turn-based twist on the genre, positioning is your most important weapon against the Shoguns hordes.

At the start of a run, you are placed in the centre of a row of tiles.

Every action (except for specific cards) takes up a turn.

Using a spear to strike multiple targets in Shogun Showdown.

Although some weapons are pure damage dealers, most could be better described as movement modifiers.

A dash that flings you across the arena.

A smoke bomb that switches your characters position with that of your closest opponents.

Fending off three enemies, including a floating one that mimics your attacks.

A grappling hook that pulls an enemy into the tip of your blade.

You cant coast by on brute force alone.

In practice, all this creates a huge amount of spectacle despite being locked to a single 2D plane.

Its here, amid this process of fraught decision-making, that Shogun Showdown reveals its breathless, exhilarating core.

Slicing, dicing, bludgeoning and cursing.

This is combat at its most exciting, despite its relative simplicity.

Who needs real-time action when turn-based battles like this can conjure such moments of brilliance?

In her defence, it was 2am.

Such is the time-deleting joy this game provides in abundance.

Ill tell you what, it helps that its a looker.

With most aspects of the game pruned to perfection, the art is no exception.

And when its done?

A good roguelike is never truly done, is it?

I fear my time with the game is far from over (complimentary).

2024 has been such an excellent year for roguelikes that I was convinced I had already had my fill.

More fool me, I suppose.