Which is to remake the old Lovecraft-themed Sherlock Holmes game, but with new assets.
I think there’s a glimmer of greatness in the very fact of its constraints.
John Watson believes in the supernatural, more specifically God (emotional, a fool!

The locations are smaller, so the signposting is easier to follow.
These are all improvements!
I often think that Frogwares' vaulting ambition is what spreads their games thin.

The game feels more focused in general, even if it’s by necessity.
There are problems with it, too.
The denouement to the whole thing is actually kind of dire.

