Its good, though!
You travel to one of multiple relatively large zones with the intention of killing a very large beast.
Fights are lengthy and arduous.

Clambering up a tower of crates lets you perform a devastating overhead strike.
A spring sproings you away from the impending tusks of a charging pig.
A torch imbues your sword with flames, increasing your damage against enemies weak to fire.

Pair certain combinations together and youll create a powerful contraption capable of staggering an enemy.
Three springs generate a huge wobbly hammer that flattens a beast in an instant.
Six crates form a wall that repels a stampeding giant.

They have a great sense of tactility to them.
In Wild Hearts, youre less of a mythical superhero and more of a desperate inventor.
A fire stick there.

A cannon that shoots fireworks!
Thatll stop this pesky chicken in its path!
Theyre visually more interesting than Rises wirebugs and less restrictive, too.
Theres a load to unlock and play around with.
Now Im not saying this is necessarily a bad thing.
Lets face it, MonHunt is dense, complicated and abrasive to those unfamiliar with the series.
By comparison, Wild Hearts feels accessible and welcoming.
A short tutorial introduces combat.
Its not perfect, but its definitely less overwhelming, and I do think that makes a big difference.
Its not all good news, though.
By the developer’s own admission, Wild Hearts hasnoticeable performance issues on PC.
So, thats where Im at this point.
Wild Hearts is good!