Not so serious Sam
Shadow Warrior 3continues the series tradition of completely rebooting the style of each game.
That’s basically it, that’s the game.
To further shake things up this time round, Flying Wild Hog have tossed in some new movement options.

But we’ll come back to that.
My favourite addition has to be the Finisher moves.
That name doesnt really do it full justice.

Speaking of which, Shadow Warrior 3 still puts a heavy emphasis on its story.
are delivered as if they’re Marvel-esque quips.
Half the time it feels like the most excruciating moments of Borderlands being filtered through a Deadpool impression.

Everything I enjoyed about it fell to the wayside, and I was left with the negatives.
There just isnt enough depth.
I cant help but feel like streamlining Shadow Warrior this much was a mistake.

Youre an overpowered Lo Wang whose weapons work in every situation, so whats the point of strategising?
While being a superhuman is a thrill, its absolutely a fleeting one.
The simplicity ends up reducing the combat to a basic shooting gallery or continuously spamming your katana.

Complimenting that are the arenas you fight in, which become an extreme slog to wade through.
Somehow, despite this, the levels aren’t cohesive as a whole either.
But, by far, the biggest letdown was the movement.
Remember how I said that, theoretically, you should always be on the move?
Well, you’re not.
You cant build much momentum, if any at all.
It feels like Shadow Warrior 3 puts a bigger focus on consistency than complexity.