Instead, I exited the booth with whiplash… and a sense of curiosity.
Otherwise, it’s very difficult toreallyunderstand whether it can survive in such a saturated space.
First, a touch of backstory on a game named after cheeky carnivorous mammals.

It’s being developed by Creative Assembly, the folks behind theTotal Warseries andAlien: Isolation.
Of course, this takes time and alerts everyone else!
Essentially, Hyenas loosely models itself aroundHunt: ShowdownorEscape From Tarkovand their brand of PvPvE battling.

Do you go looting and extract as soon as possible?
Or do you let someone else do all the hard work and swoop in for the kill?
Memorability is a key theme here, as I’m worried the presentation didn’t do the game justice.

I mean, how could a 20-minute blast to the senses do anything justice?
For instance, the tone of the whole shebang which was quite - how do I put this?
- “outgoing”.

“, sprayed on a wall or a gun somewhere.
Then there’s the game’s combat, which seems fine, if a bit stiff.
Is the action paced well?
Are matches too long?
Will zero-gravity combat actually be decent, and not like, floaty and imprecise?
Only time will tell whether it’ll have the last laugh…