A new cycle begins
Season: A Letter To The Futurebegins with a goodbye.
You then place them into a cauldron one by one, your mother keeping a watchful eye.
You must promise me never to take the pendant off, your mother says.

Well, turns out Season is a lot more than a pretty travelogue.
Hopping on your bike and cycling around is an absolute treat, and simple controls make peddling easy work.
You’ll be stopping a lot because Season is, in two words, bloody gorgeous.

During my first free-wheeling descent into the valley, my eyes had a major workout.
Landmarks jutting out from the horizon are just begging to be explored.
Preserving the memory of each area means whipping out some equipment.

First up is your polaroid camera which lets you snap limitless pictures.
I honestly loved the scrapbooking in Season.
All the cool places you’ve visited are perfectly preserved within the book’s pages.

Why is this season ending, and more importantly, what’s causing it to end?
In this way, Season is as much a mystery game as it is a gentle bike sim.
Recording the landscape and the collective memory of its people is how youre preserving this valley.

This post-war story was the last thing I expected from a pretty bicycle game.
I’m treading lightly here as I don’t want to spoil much.
Theres lots of talk of gods, rituals, and dreams.

There are flowers that capture the sounds of peoples past lives and documents that warn of a dream sickness.
It’s a strange intersection of beauty and weirdness, and personally I’m utterly in love with it.
Its beautiful, dream-like, and completely grim all at the same time.

It may be thematically dense, but crucially, Season never overwhelms you with too much information at once.
Grief is weird in that way.
Ultimately, Season is a mercurial game that will likely hit different for everyone who plays it.

