Nope - the game wasn’t what I expected at all.
At least, not the 45-minute portion I got to play.
Don’t get me wrong, it was still unsettling and grotesque!

And it certainly wasn’t scatological, as surfaces seemed mercifully clean of poo and/or wee.
To me, it seemed to be aiming for a more understated body horror where flesh met machine.
Or, to put it another way, where each room and corridor felt like a splayed open cyborg.

You might think me a sick man for even suggesting such a thing, but it’s true!
Brown murk has never looked so good.
Whether at a distance or up close, the attention to detail was genuinely ridiculous.

Without a HUD and objective marker to guide me, I had to rely heavily on directional cues.
Pincers sprung to life and snatched pods from crevices.
Grates slid upwards with a rumble.

But just as I’d encountered my first monster, the demo ended.