Nope - the game wasn’t what I expected at all.

At least, not the 45-minute portion I got to play.

Don’t get me wrong, it was still unsettling and grotesque!

A humanoid figure with a red glowing tummy lies in a gross pod in Scorn

And it certainly wasn’t scatological, as surfaces seemed mercifully clean of poo and/or wee.

To me, it seemed to be aiming for a more understated body horror where flesh met machine.

Or, to put it another way, where each room and corridor felt like a splayed open cyborg.

Cover image for YouTube video

You might think me a sick man for even suggesting such a thing, but it’s true!

Brown murk has never looked so good.

Whether at a distance or up close, the attention to detail was genuinely ridiculous.

Operating a terminal with both your arms in Scorn.

Without a HUD and objective marker to guide me, I had to rely heavily on directional cues.

Pincers sprung to life and snatched pods from crevices.

Grates slid upwards with a rumble.

A cavernous arena in Scorn, with a lone terminal in its centre.

But just as I’d encountered my first monster, the demo ended.