Schimis different: you play as a frog of the shadows, not some green attention-seeker.

It’s a lovely thing, if perhaps not as emotionally charged as it implies early on.

Some, it seems, are Nomad Schim who plop around willy nilly.

A blue and orange screenshot from Schim, which shows the player hopping between shadows.

Some are BIG SCHIM who reside in the Olympic-sized pools granted by shipping containers.

I suppose that makes you a Homing Missile Schim.

And as time goes by, you see this kid grow up.

Hopping between lights and bins in Schim.

The game doesn’t really end up going in that direction, sadly.

Instead, levels become small open-ish zones where you’re simply trying to catch up with your human.

Gardens where families picnic and children run around, carefree.

Hopping between streetlights in a purple Schim-scape.

Mazelike traffic on busy intersections.

Rainy streets where folks stride under umbrellas.

There’s lots of variety and, crucially, little in the way of pressure.

Hopping between the shadows of people’s supermarket trolleys in Schim.

What I really like about Schim is its chill approach to plopping around as a lil' froggy guy.

Instead, you respawn back to a fairly forgiving spot and crack on like nothing happened.

That doesn’t mean that pressure iscompletelyabsent as you’re bouncing around.

Finding a schoolbag in Schim.

you might make people sneeze, transforming them from moving vessels into well-positioned stepping stones.

I don’t think the relative ease of the puzzling should put people off, either.

This review is based on a review build of the game provided by the developer.

Hopping between the shadows of people’s umbrellas on a rainy day in Schim.