“This one just kind of got out of hand.
“It was a very intense process of rewriting the game.
It does stick, still.

I like horror, but I’ve not been delving into horror games as much recently.
It’s full of a strange neon-pink mist, buildings may have bright aqua windows, fires are yellow.
The presskit refers to it as “neon-folk”.

It brings us back to expressionism, really.
They wanted Gravoi to convey meaning first, rather than being designed for specific gameplay situations.
Like The Burryman, nobody seems sure of their origin or meaning.

Really, the monster is a kind of physical representation of the actual threat.
Though they have worked hard on accessibilty, something that Righi Riva says he’s very proud of.
It’s a cool thing that I’m that I’m very happy with.”

It’s such a horrible gem of a game.
You could be trapped in Gravoi’s turning streets forever.
It feels like, though it was made recently, Gravoi has always existed.

Saturnalia doesn’t hold your hand, itbeckonsyou.
But you want to meet it!
