Next months update will also see the number of shelters that players can place limited.
There are also plans for procedurally-generated caves, along with improved rocks and cliffs.
A key focus for the studio is improving performance, particularly dropping Rusts hunger for memory to boost frames.

Those tweaks are due to arrive within the next couple of months.
Meanwhile, Rusts new Nexus system is in the works for later this year.
This year we’re dedicating more resources into anti cheat than ever and exploring some more radical measures.

