Nic:James did you work out how to freeze things yet?
Otherwise, Im having an okayish time?
I feel passionately about those crates.

There are two types of crates.
you might only smash the crates that have the special ‘smash me’ icon on them.
I don’t want a crate to “come hither” me.

Takes all the fun out of the petty vandalism.
How are you both finding the actual questing?
Jeremy:I think I like Avowed the most out of anyone here.

Mostly due to the world of Eora, which as Nic said is one of the games strongest elements.
This is a spin-off of thePillars of Eternitygames, a fact that I wish Obsidian would advertise more.
Theres noWitcher 3-level writing, in other words.

Hurling low-cooldown spells is definitely the way to go, though.
I definitely stress investing in magic with this one, folks.
The gameplay is 100 times more engaging if you do.
James:Actually I was hoping Nic would elaborate on the boomer shooter comparison.
Largely because during that meeting I was distracted by casting flame-hands at people on my second monitor.
Lots of vaulting and jumping.
Plus they do feel really handcrafted, the dungeons.
Closer to what I’d expect for an action game than an RPG.
I’m glad you’re both enjoying it though.
Do either of you have a favourite quest so far?
(Maybe Nic and James can chime in on whether this is an improvement.)
Have to agree with Nic about the dialogue, though, which lacks a certain…
I dunno, liveliness?
That Obsidian scripts have often had.
TOW wasnt packed with memorable debates either but it at least had some good jokes.
James:Was it an unsmashable crate with the smash me icon painted on it?
Nic:It was thatexactgenre of joke, actually.