But which of those games have earned themselves a spot in the eternal RPS Time Capsule?
The RPS Time Capsule isn’t intended to be a definitive best games of the year list, either.
And these future people will be delighted.

Dark Messiah Of Might & Magicis a singleplayer first-person stab-o-shooter with a fewRPGtouches.
AHalf-Life 2-style linear-ish story shooter with special abilities.
Every level of Dark Messiah is Traptown, absolutely crawling with environmental hazards.

Just Cause
James:This series peaked withJust Cause 2.
It was sunnier, too.
Visually, it also holds up surprisingly well considering its age.

Assuming that the future end days still has viable internet, of course.
Tomb Raider: Legend
Rebecca:I submitTomb Raider: Legendinto the Time Capsule under slight sufferance.
Where was my narrative resolution?

What became of Kurtis Trent in that cliffhanger ending?
Why was Lara’s backstory suddenly all different?
You said it was going to be a trilogy, Eidos, yousaid.

But even an outraged hormonal fangirl had to admit that Legend did have some things going for it.
Proper Saturday morning cartoon shit.
No, you know what, scratch that.

The absolute best thing was you got bonuses for having four characters on a team that made sense together.
God, it was a great game.
I don’t think anyco-op gamesince has nailed being so simple but so utterly enjoyable at the same time.

An early Source game,The Shipwas messy.
Maybe a touch over designed.
The core premise was simple, however.

Hunt down your target and kill them in a creative way.
A frying pan to the head, perhaps.
Lock them in a freezer.

Pour a bit of poison in their wine.
It was good, silly fun.
Yes, Im aware it received a remaster in 2016.

I think its best we all just pretend that it didnt.
I like how it frames its world through its mundane, little details, too.
Dreams are bizarre too, right?

“, “Take care”.
Back then, I played real-time strategies like base-builders - tycoon games, even.
And continue on my merry crusade towards the enemy stronghold, without interacting with the dragons at all.

I didn’t need to.
Their presence was apparently all that was needed to make me keep playingStronghold Legendsfor many hours after school.
That panicked response and subsequent self-doubt is the rapid set-up stage.
The wait feels eternal.
And then the food comes.
You take a little bite and it doesntseemthat spicy, right?
Again, this is DEFCON.
Your little ships start to battle each other, the silly bastards sinking all over.
And then it moves into DEFCON 1, nukes start flying, and any semblance of control gets discarded.
Its horrifying, really, but that carnage makes DEFCON a delectable bite-size portion of strategy.
Its grim, but an experience worth preserving all the same.
If it’s possible for you to handle all that, you are rewarded for it.
Into the safety of the Time Capsule it goes!