you’re free to catch a glimpse of some of that in the latest trailer, below.
It looks like we’ll have to fight at least one of those big two-legged walkers from the movies.
Are no-kill playthroughs an option?

Somehow I can’t picture Robocop wielding a taser or using Persuasion and Deception to complete his objectives.
I would quite like to direct traffic now and then and perhaps rescue a cat from a tree.
It would seem the source of the problem comes from shader compilation."
