you’re free to catch a glimpse of some of that in the latest trailer, below.

It looks like we’ll have to fight at least one of those big two-legged walkers from the movies.

Are no-kill playthroughs an option?

One of those big two-legged robots from Robocop shooting somebody off screen.

Somehow I can’t picture Robocop wielding a taser or using Persuasion and Deception to complete his objectives.

I would quite like to direct traffic now and then and perhaps rescue a cat from a tree.

It would seem the source of the problem comes from shader compilation."

Cover image for YouTube video