I want to go back and explore, maybe this time with a local guide who knows its secrets.
At its most basic, Roadwarden is a text-based RPG.
The catch is that you dont have forever.

Safe is also not the same thing as clean or comfortable, which can affect your stats.
The writings complexities dont just shine in the moment to moment, but in the entire world-building.
How you approach any of these is up to you, but it will have complex knock on effects.

It adds to that layered effect, with history pressing down everywhere.
This is a good time to mention that Roadwarden is best played with a notebook to hand.
Then there are the secrets.

This is where Roadwarden continues to have its hooks in me even after I finished it several days ago.
On the former, one mechanic that really sparks intrigue is when the game invites free text entries.
For a long time, it leads go nowhere until they suddenly go somewhere very interesting indeed.

Let me be clear: This is not a frustration.
And the games easy mode turns off the timer, if it would be for you.
Whatever choices you make are going to create winners and losers.

I could replay the game with a better understanding of what to prioritise.
But Im more interested in seeing others play it and uncover secrets that I couldnt.
But its also a testament to the games complexity.
Again, that might sound frustrating.
And I do, for entirely selfish reasons, really want Roadwarden to blow up.
So much of what I enjoyed about Roadwarden was its unknowability.
Youre a traveller in the peninsula for a little over a month, and it reflects that.