I’m now attuned to their look, their pacing, their good and bad points.
What’s nice is that vidbud Liam joined me!
Thankfully this didn’t happen and we had a pretty swell time, I’d say.

It’s early days for the game but there’s potential there.
If you die, you lose what you’ve earned on that run.
Our mission landed us in a sketchy spaceship replete with flickering CRTs and dangling wires and barely illuminated hallways.

Find some mutated officers and the body of a bloke with some log codes.
I wouldn’t say we ever felt up against it, you know?
One thing that truly separates Ripout from other retro-styled FPS games?

Living guns, mate.
Not only are they beefy bullet spewers, they’ve also got a parasitic pet nested atop them.
As for the guns themselves, they felt pretty weighty albeit with some room for added heft.

Here’s hoping future levels and updates give it a little more a raise to the goosebumps.
What came as a pleasant - or unpleasant - suprise were these little parasites who pottered around the freighter.
Pretty cool, right?
Well - get this enemies can benefit from them too.
This meant we’d have to remove them like ticks before we moved onto their weak spots.
It’s neat idea that adds welcome chaos to encounters and makes fights feel more organic, too.
But there is the option to take things slowly and assess the situation.
One clear route down the stealth path came in the form of upgrade stations dotted around the freighter.
They’d have a selection of the usual suspects, like increased axe damage or shorter pet cooldowns.
Again, here’s hoping the upgrade stations gain some extra flavour in the full release.