It left me in a constant state of awe.

This is a furiously ambitious follow-up and has everything I could have ever wanted.

Remnant II shares much of its lifeblood with the first game.

An enormous ghostly woman with a halo and a spectral core emerges from the ground in Remnant 2.

Of course, you cant start off as a badass.

Lets get into character creation and archetypes, which is this game’s word for classes.

With your character built, it’s time for some dimensional world-hopping.

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There are so many corners of Remnant II that are just begging to be poked around in.

As I was journeying through Yaesha, I stumbled across a completely optional mini-dungeon aptly called The Lament.

But no, there were more mysteries to uncover.

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It’s a game that demands multiple playthroughs.

Then there are the boss fights, and they are so damn good.

Unlike the first game, bosses are no longer simple bullet sponges.

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They still have a gimmick to contend with, but they’re dramatic and relentless and very satisfying.

Another boss chucks corpses and hurls poisonous spit all while trying to just straight-up eat you.

Every aspect of Remnant II is excellent, and I’ve only just scratched the surface.

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Remnant II doubles down on everything its predecessor did, and the result is an incredible achievement.

Ill be playing it regularly for years to come.

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