Did latency just drop sharply while I was away?

Nor does the idea of a digital society.

“And that is one of them, so I’m glad you remember.

The team selection screen in Aliens Online with aliens on the right and gun-toting marines on the left

But we also did a Starship Troopers game.

We did an Independence Day game.

We did Godzilla.”

A map of a level in Aliens Online represented as a blue, green and white lines on a black background with a lot of descriptive text

Aliens Online is not, in practice, anything like what we now call an MMO.

“It had voice chat, which in 1998 was crazy,” Firor recalled.

Which again, 1998 right?

A player fighting Aliens with a shotgun in online shooter Aliens Online, with a squad headcam feed and chatbox

That’s crazy technology."

“So it’s very authentic when you go in.”

This whole virtual life thing, it was just considered magic.

Cover image for YouTube video

It’s like wait, can we see other people?

No, you don’t see the people, you see their avatars, right?

You know, 2400 baud modems, maybe 56.6k, right?"

But absolutely, games likeElder Scrolls Online- we could see that from 1996.

Maybe not at that graphical fidelity, but certainly the technology."

you’re able to definitely draw a path between all of those games."

“Because that’s what it took.”

“And the content expertise and expectations are so much higher, using much bigger teams.”

While writing this piece I discovered thatthere is or was another Aliens MMO or “MMO-like” in development.