Off he goes to save the world by solving puzzles and murdering mercenaries.

This sounds unlikely but the game really is in part a live-action miniseries.

I have not enjoyed a single fight in Quantum Break.

Alan Wake points his gun and flashlight in an Alan Wake 2 screenshot.

Playing now, Quantum Break feels more like a prototype forControl.

It has lots of those, and it’s especially disappointing that they fill moments which could be great.

It’s particularly frustrating because they do have nongun combat ideas which do fit within the genre fiction.

Cover image for YouTube video

The endless boring gunfights also undercut parts Remedy often seem most interested in, stories and moods.

Also, they’re suddenly well into guns.

It feels like guns constrain Remedy too.

Wearing an eyepatch in a Quantum Break screenshot.

I would love to see the games Remedy might make if every design document didn’t end “p.s.

oh I guess you fight using a cool-looking gun.”

I would settle for Remedy making their apparently obligatory gunfights be fun.

The live-action show in a Quantum Break screenshot.

Our Edsaw Alan wake 2 during NotE3and came away enthusiastic.

Jesse claims the Service Weapon in a Control screenshot.