This toy-like messabout is proof of one thing.
Almost every problem can be solved by driving a 1950s truck straight through it.
The trailer showed enough wanton environmental destruction that the heinous sandcastle kicker inside me was intrigued.

That’s in large part thanks to the driving.
An isometric-ish perspective can work a certain magic on a driving game, I’ve often found.
It makes vehicles feel toy-like, as if you’re a nipper racing your Hot Wheels around from on-high.

That’s the case here.
It helps that the car movement itself is smooth and satisfying.
But it’s fine.

you might get out and repair your wheels with tools easily enough.
But the next mission is at least a little trickier.
As for how GTA-like it gets, well, it doesn’t have the same hunger for raw violence.
you might run over pedestrians but they bounce harmlessly around as immortal ragdolls.
The full game doesn’t have a release date yet.
But we’ll let you know when it’s out for delivery.