I’ve just been playing the Itch demo, and it’s sort ofPowerWash Simulatorbut for ghosts.
Each level gives you a list of individual objects to scan.
There’s an alt-fire on right-click which scans the whole screen from top to bottom.

All very methodical and restful.
LiDAR can’t reveal the interior of an opaque object, or anything behind the surface you’re scanning.
I like the unassuming delicacy of these chills, the way they emerge ‘organically’ from the central conceit.

There’s a top-down rotatable level map view on tab which somehow doesn’t quite ruin the mood.
Still, I enjoy the demo more as an artistic tool than a horror game.
I wish more games drew this much attention to the properties of light.

Find the LiDAR Exploration Program demo onItchandSteam.
KenForest’s other projects includeCreature Packets.