Redout 2doubles down on the speed element, that’s for sure.
I played around an hour or so of Redout 2 and was immediately dropped into the deep end.
That’s one thing Redout 2 does really well.

Despite its ridiculous speeds, you’re able to look forwards and plan ahead if you’re fast enough.
But that’s par for the course when you’re anti-grav racing.
The ships, at least, have a real sense of character no matter what.

They’re less floaty than their predecessors and feel reassuringly solid as you glide them around bends.
Bouncing between a number of nippy to zippy to bulky ones, they all seemed different too.
There really are alotof ships, all of which are fully customisable.

All of this is illustrated by a reactive spider diagram that’s super easy to decipher.
And while I’d love to take all the credit, the AI gets a shout-out too.
The devs hooked me up with a beginner-friendly setup and I’d like to believe it aided me.

The same lines of approachability run through the game’s arcade and career modes.
But the arcade offering unlocks absolutely everything from the get-go.
It might not seem like a big thing, but it’s a BIG thing.
That’s a lot of tracks and ships, all yours to mess around with as you see fit.