The setup is simple.
Early on,Redfallpresents itself as an immersive sim set in an open world.
“you’re free to tackle this place in all manner of ways!

Spoiler: this doesn’t happen.
The thing is, I actually quite like wandering around Redfall.
Interiors are also on point, too.

Arkane know how to make rooms seem lived in and there’s plenty of it here.
Honestly, I opt for the guns that kill the vampires the fastest.
They look the part, but man, my heart sinks whenever I’ve got to fight one.

I would rather a hippopotamus pop my skull like a melon than have to engage with another bloodsucker.
Come to think of it, I could probably tuck my legs into the hippopotamus' mouth, too.
It remained markedly similar to playing it on our lonesomes, just with added sighing.

Normally I’m not one to care too much for PC performance.
If it runs smoothly and looks vaguely good, then you’re in the clear with me.
Character models fall through floors and action buttons might not work.

The list goes on.
I know the above’s been pretty bleak and it genuinely saddens me that Redfall is a disappointment.
It’s not that Redfall’s absolutely diabolical, by any means.

There are moments of wonder buried away in Redfall, where Arkane’s penmanship and architectural mastery surface.
