I was scared Redfall might succumb to a similar fate.
Well, having given Redfall a go for 90 minutes I was, perhaps, being a bit dramatic.
Their talent for storytelling and level design bubbled to the surface constantly, making exploration a genuine joy.

A bit of a shame I couldn’t play a co-op-centric FPS with others, but hey ho.
Remi, it turned out, was a support character.
Here I could take on main missions, restock my ammo, buy new weapons, and heal up.

So far, so unsurprising, eh?
Which, it turned out, was filled with lots of vampires.
Never did find them.

It sent me to activate some satellites in a portside town teeming with cultists and vampires.
Here, I think, was when Redfall really grabbed me.
A ring of… blue?

Then I clocked it - the sea!
Some vamps sat hunched atop street lamps, like goblin CCTV.
Others snarled inside ruined houses.

Little did they know that I was packing heat, what with my fists and my freeze ray gun.
So, like,coldheat.
I also had a stake launcher that rocketed stakes into anything unlucky enough to get in its way.

Only time will tell.
I died so quickly, I couldn’t be sure it was the alert bar.
For my playtime, at least, it seemed like Redfall’s arsenal supported action a little more.

I got greedy and died in the nest.
Although, I did emerge with a new Remnant item that upped some stats, so, hooray…?
And man, once I’d clambered inside, it was spooky as heck.

I only went andenteredthe doll’s house, didn’t I?!
I genuinely can’t stop thinking about Redfall.
I really want to play it again, which must be a great sign.
Fingers crossed they find a balance that lets their strengths sing when it launches on 2nd May.