In any case, I disregarded this advice.

“I don’t need an instruction manual for post-apocalyptic survival,” I thought.

I even reviewed the first Saints And Sinners back in February 2020.

Chainsawing a zombie up close in the vr game The Walking Dead: Saints and Sinners - Chapter 2

I know my way around a zombie’s cranium better than anyone.

When I reached for my left pocket, however, I discovered my makeshift knife was conspicuously absent.

Panicking now, I whipped out my pistol with impressive speed.

Cover image for YouTube video

I’ll spare you the details of what happened next.

As for what the sequel provides on top of that, that’s a more difficult question to answer.

The “Chapter 2” in Saints And Sinners' overlong title is not idly phrased.

Sneaking up on an enemy in a dark room in The Walking Dead: Saints and Sinners - Chapter 2

Once it’s over, though, the Tourist goes right back to business as usual.

The core loop of Retribution functions exactly as it did in the original.

The game’s progression is divided into days.

Zombies in the background scatter in an explosion as an armoured human enemy advances in The Walking Dead: Saints and Sinners - Chapter 2

Retribution’s direct approach to following up the original makes the power curve less satisfying, however.

But again, most of your arsenal is unchanged.

There are also areas where Retribution removes features seen in the original.

Shooting a zombie with the gun in your right hand and stabbing another zombie with the knife in your left hand in The Walking Dead: Saints and Sinners - Chapter 2

As sequel-craft goes, then, Retribution brazenly sells you yards of old rope.

That said, it is still good rope.

I’d only recommend this for players who loved the original, however.