But there is a funhouse spookiness to it.

Shine it on a flowerpot, and the desiccated stems will burst into full bloom.

But the games most striking visual flourish is found in the guests themselves.

A man with glowing eyes rises out of a portrait in The 7th Guest VR

But these performances appear to be projected onto a 3D mesh to create a holographic effect.

Its remarkably effective, capturing every detail of the actors costume and movements in shimmering, stereoscopic FMV.

It really does feel like youre watching the memories of the house play out in front of you.

Cover image for YouTube video

This applies elsewhere, too.

Likewise, the soundtrack is classic adventure game fare, all plinking piano and plodding baseline.

Each room of the house is a self-contained puzzle space, with each offering three to four conundrums each.

A haunted house from The 7th Guest VR

As youd expect from a VR game, the puzzles are highly tactile affairs.

More generally, the game doesnt like objects being moved around much.

There are a couple of smaller issues, too.

The ghostly cast of The 7th Guest VR

The puzzles are always themed around the room theyre in, and are usually interconnected in some way.

What he ends up doing is actually pretty horrible, but its also far too pantomime to take seriously.

His puzzles are similarly anodyne in the scare department.

A lamp illuminates secret child squiggles on the wall in The 7th Guest VR

Fun as they are to solve, Jigsaw he is not.

The worst thing that happens when you solve one is he gets a bit annoyed.

Theyre also just fun characters, exactly the kind of exaggerated weirdos that populated early 90s adventure games.

A grand staircase from The 7th Guest VR

An ornate puzzle box from The 7th Guest VR