Look, I could justify this month’s Reality Bytes in any number of ways.

I could say that The Room VR is the only entry in the series RPS hasn’t covered yet.

But to be perfectly honest, I just fancied playing The Room VR.

Gloved hands operating a code machine in The Room VR

Hence I was curious to know how ADark Mattersquared up against these newer and arguably more inventive titles.

The first of these occurs where your missing professor disappeared, an Ancient Egyptian exhibit at the British Museum.

Of course, movement isn’t the main appeal of The Room VR.

A circle of forbidding stone statues in The Room VR

That would be getting hands on with all of its devious contraptions.

In this, A Dark Matter does a fantastic job.

On top of this tactile tinkering are a couple of broader mechanical ideas.

Some Ancient Egyptian themed puzzle boxes in The Room VR

In its most basic function, this lens reveals hidden neon writing covering the walls.

At first, the concept doesn’t really seem worth the fuss.

Fortunately, it becomes more involved as the game progresses.

Playing a musical puzzle piano in The Room VR

The best part of The Room VR, however, is also the most incongruous.

It also includes possibly the best key ever designed for a video game.

I’d happily play a full game of this.

Forget The Room, Crone Simulator is where it’s at.

That’s a joke, obviously.

Fireproof Games should not, under any circumstances, forget The Room.

Is it still the best VR puzzler around?

Maybe not, and it remains fairly expensive almost three years on since launch.