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VR is at its best when it makes you feel like you’re living in the actual future.

Which is to say that LEGO Bricktales provided one of those moments.

In barrels the future, smashing through the temporal wall like the Kool-Aid Guy.

A bazaar in a Lego Bricktales VR level, with the player talking to a ‘painfully rich merchant’

you’re able to play with LEGO that moves now.

As is always the case with reality, virtual or otherwise, there are caveats.

For all it does well, LEGO Bricktales is not the killer app for Mixed Reality it could be.

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If you’re sat there thinking “Wait, isn’t LEGO Bricktales a regular, flatscreen game?”

Don’t worry, your brainisworking properly.

In short, not as good as the LEGO Movie, but better than the LEGO Batman Movie.

An Ancient Egypt-themed level in Lego Bricktales VR, with a large pyramid on the player’s living room table

As for what you doin these levels, well, it’s varying degrees of tactile puzzle-solving.

But it won’t be long before your character finds their path blocked by a cliff or a gorge.

In addition, each puzzle furnishes you with a combination of bricks that tend toward the eclectic.

A jungle level in Lego Bricktales being played in VR

Aside from the unavoidable lack of tactility, Bricktales' building system is intuitive and satisfying.

It is a slightshame that it pulls you out of its colourful worlds for each building activity.

I’ve no major complaints about what LEGO Bricktales does.

There are, however, a couple of things Bricktales doesn’tdo that feel like missed opportunities.

The first is a dedicated sandbox mode which lets you build whatever you want.

In fairness to ClockStone, Bricktales wasn’t designed specificallyforQuest 3.

As it stands, Bricktales is merely an excellent VR game, rather than an essential one.

Be careful giving it to your children, because their heads might just explode.