You’ll lounge on Prism' circular leather sofa as you make volatile cocktails with her mix-o-matic drink dispenser.
Schell Games often revels in these highwire scenarios.
You might wonder whether these ‘gotcha’ deaths can be annoying.

To Schell Game’s credit, The game does its best to minimise the pain.
Once you know what you’re doing, most scenarios can be resolved in a few minutes.
Nonetheless, the answer is ‘yes’.

Dying in these games can frustrate.
It’s also possible to screw yourself over.
The mixology puzzles in Dr Prism’s house also require you to turn your cocktail mixer into a grenade.

Fortunately, the game’s inventiveness and commitment to its shtick makes it worth tolerating these infrequent irritations.
Yet my favourite part of the game isn’t a mission at all.
There’s something oddly comforting about Cog in the Machine.

But Schell Games isn’t any of that.
It’s a different format with its own merits and limitations.
