Half-Life just works in VR

Half-Life 2was the first game I ever played in VR.

There was an added burliness to Civil Protection, making their shoves and riot-stick thwacks that much more physical.

And then it was gone.

The player throwing a can at the guard in the station at the start of Half-Life 2, in Half-Life 2: VR Mod

It’s all designed to help maintain the fluidity a shooter requires.

Speaking of pistols, the real wizardry of the VR mod is found in its reworked weapons.

The submachinegun can be fired single-handed, but is much steadier when held with both hands.

Cover image for YouTube video

This works better for some weapons than others.

Inserting clips into the pistol and SMG is more satisfying than reloading the revolver, for example.

But it all works, and works well.

A player reloading a pistol in Half-Life 2: VR Mod

Other weapons are enhanced in different ways.

But the highlight, as it was when Half-Life 2 originally launched, is the Gravity gun.

In short, Source Mod VR Team has done a fine, fine job porting Half-Life 2 to VR.

Giving a thumbs up in Half-Life 2:VR Mod

But we should also recognise Half-Life 2’s own contribution to this mod.

There are a few areas where the mod struggles to conceal Half-Life 2’s flatscreen origins.

Some of the characters look a bit weird in VR.

Using the gravity gun to throw a sawblade at headcrab Zombies in Half-Life 2: VR Mod

But these are minor quibbles.

Half-Life 2: VR Mod is a fantastic adaptation of a classic.

If you own a VR headset, it’s almost as much of a must-play as Alyx itself.