Identity crisis

Stress Level Zero’sBoneworkswasHalf-life: Alyxbefore Half-Life: Alyx released.

Technologically, its still very impressive, and noodling around with its massive interactive potential remains undeniably fun.

But it often feels like a lot of good ideas with too little connective tissue between them.

A strange orange figure covered in a web of white light lunges at the player in Bonelab

Also like Garry’s Mod, Bonelab is profoundly weird.

It’s an incredibly disorienting introduction, which depending on your perspective is either bold or counterproductive.

Either way, it sets the tone for Bonelab’s forward progression.

Cover image for YouTube video

At first glance, this hub area appears to represent the sum total of Bonelab’s experience.

But beyond this is an entire campaign which Stress Level Zero chooses to hide behind an elaborate crane puzzle.

Into this experiential soup, Bonelab adds the disconcerting gimmick of body-switching.

The player reloads an automatic rifle in Bonelab

At various points in the campaign, you’ve got the option to change your physical form.

Other avatars include a speedy female ninja and a petite kawaii anime girl.

Being dropped into a sequence of bodies that are so far removed from your own is downright uncomfortable.

The player, crowbar raised, advances on two unsuspecting figures in a concrete room in a facility in Bonelab

This sensation might be less off-putting if Bonelab wasn’t so physiologically demanding in general.

It also leans heavily into surreal effects.

Would I recommend playing Bonelab?

But it is an interesting metric for how VR has evolved in the last few years.

If you’re already well-versed in VR, you’ll find plenty to like in Bonelab.

Otherwise, you’re better off trying something a little less spicy.