2019’s A Fisherman’s Tale was one of those.
But that isn’t what developer InnerspaceVR has done.
That last point is meant quite literally.

And that’s only the beginning.
You use these oddball abilities to solve a variety of spatial puzzles.
It’s a wonderfully cartoonish contraption.

All it needs isRaymond Scott’s Powerhouseplaying in the background to complete the effect.
Like Portal, A Fisherman’s Tale’s puzzles are more imaginative than they are complex.
Nonetheless, you’re unlikely be stymied for any length of time.

The fun is undermined by the controls, however.
Remote controlling your hands becomes especially painful in the game’s third chapter, which takes place largely underwater.
These irksome control issues make some of the puzzles less fun than they should be.

Fortunately, detachable appendages aren’t the only lure in the game’s tacklebox.
Another Fisherman’s Tale frequently recalls the grand sense of scale froms the first game.
More often than not, though these moments are narrative-driven.

But what it lacks in scope it makes up for in sheer imagination.
These games wouldn’t work on a flatscreen, which is exactly what VR games should be doing.
