These plans do not sound better than entirely ending the tedious grinds of random rolls and making numbers bigger.
Why improve when it would be better to remove?
Progress on #2 is frustrating because their plan is to rework it, not remove it.

And after playing with them, they “were not happy” releasing them in their current form.
“One of the loudest feedback points we saw was exposing issues in our acquisition methods for items.
It would result in a frustrating experience for players.

This still sounds a chore.
It all still sounds a chore.
The item shop will still refresh hourly.

You will still need to grind contracts for the fancier items in Sire Melk’s Requisitorium.
You will still need to grind collecting crafting materials.
The random perk selections offer small and uninteresting bonuses.

I never agonise over which weapon I should pick.
I never feel like a roll opens new tactical possibilities.
Some rolls are good and some are bad and most are, like, fine.
It’s boring busywork.
I don’t think these systems are redeemable.
You cannot ignore all this junk and just play Darktide.
A fantastic FPS ruined by a rubbish MMO.
I eventuallystopped playing Destiny, and I’ve barely played Darktide since December.
Or if you’re geared and levelled but your friends aren’t, playing Darktide together feels weird.
While they fight for their lives with bland weapons, I can tear through hordes like tissue paper.
The presence of this junk misdirects your attention too.
At the very least, it suggests this should feel rewarding.
I fell for this at first, or was curious to explore the systems.
It’s a waste of my time, expressly designed to waste my time.
These treadmills can create the illusion of satisfaction but ultimately they are hollow and disappointing.
Games are made worse by it and few players feel contented with it.
The worst part is that Darktide is really fun beneath this!