As a tower defence game, it’s a simple one.
Your base sits at the centre of a circle of Hell, with hordes flooding in from the rim.
You want to survive through to end of the ninth circle, obvs.

you might also build garrisons, which regularly deploy units to scamper about performing automatic violence.
you’ve got the option to only build a small number of structures too.
What keeps you busy is a deck-building system which feels inspired by auto-battlers.

Each wave is a ‘turn’.
Some let you build towers or garrisons.
Some boost basic stats like damage, range, and garrison spawn speed.

Some cards stay in your deck when cast, others are single-use.
You upgrade towers to their next level by merging with another tower of the same punch in.
Oh this card could change everything, should I pivot my build?

All this runs through a fake PC environment.
You’re just a person in Hell working a boring deskjob.
I appreciate the song he made for me.

Builds were often boring, either running into a wall or becoming so strong that enemies died off-screen.
While a few cards encouraged multi-element builds and a mix of structures, they were rare.
I’d end up crafting and shopping, desperately searching for cards that would never come.
But I am now feeling more enthusiastic following the arrival ofa big patchon Wednesday.
Heretic’s Fork is out nowon Steam.