As a tower defence game, it’s a simple one.

Your base sits at the centre of a circle of Hell, with hordes flooding in from the rim.

You want to survive through to end of the ninth circle, obvs.

Demonic desktop tower defence in a Heretic’s Fork screenshot.

you might also build garrisons, which regularly deploy units to scamper about performing automatic violence.

you’ve got the option to only build a small number of structures too.

What keeps you busy is a deck-building system which feels inspired by auto-battlers.

Cover image for YouTube video

Each wave is a ‘turn’.

Some let you build towers or garrisons.

Some boost basic stats like damage, range, and garrison spawn speed.

Demonic desktop tower defence in a Heretic’s Fork screenshot.

Some cards stay in your deck when cast, others are single-use.

You upgrade towers to their next level by merging with another tower of the same punch in.

Oh this card could change everything, should I pivot my build?

Demonic desktop tower defence in a Heretic’s Fork screenshot.

All this runs through a fake PC environment.

You’re just a person in Hell working a boring deskjob.

I appreciate the song he made for me.

Demonic desktop tower defence in a Heretic’s Fork screenshot.

Builds were often boring, either running into a wall or becoming so strong that enemies died off-screen.

While a few cards encouraged multi-element builds and a mix of structures, they were rare.

I’d end up crafting and shopping, desperately searching for cards that would never come.

But I am now feeling more enthusiastic following the arrival ofa big patchon Wednesday.

Heretic’s Fork is out nowon Steam.