You don’t know what “booming” is?
Rushing is obviously when you commit to an early offensive with cheapo units.
The construction element is supplied by your mothership, which can assemble starbases and also provide support in battle.

This maintains meaningful choices and depth while introducing quicker rewards and greater experimentation.
The ships themselves range from missile-vomming daggers to hard-wearing behemoths.
Their skill-shots include ramming through opposing formations like a herd of buffalo.

Last Keep are a titchy indie, numbering just 2-10 people according to theirLinkedIn.
The cynical read is that I’ve heard a pitch like this before.
Released in early access in 2015, it won praise initially but never made it to 1.0.
All that notwithstanding, I’m always interested in attempts to “deconstruct” an established format.
Theres no release date yet.