He’s awful, but also really great
How does one make a sequel to a basically perfect game?
2007’s physics-platformer-in-a-weird-science-facilityPortalis alodestar piece of game designfrom top to bottom.
It’s one of my favourite games, and I went into 2011’sPortal 2with many a reservation.

But it’s very good!
I could even do “the joy of potatoes in Portal 2”.
And he’s so good at both versions of Wheatley!

Merchant’s performance only works in the whole context of the game.
Chopped up his entire staff.
Of robots.")
and in the overarching story, themes, art and design.
And the way you place these gels involves physics too, so it’s puzzles all the way down.
Because otherwise you’re Wheatley.