So I put the question to art director Jean-Christophe Alessandri and game director Mounir Radi after my demo session.

“Because it’s really important to keep that [sense of] depth.

“In Ubisoft Montpellier, we’ve always had a great history with animators,” says Radi.

A close up of Sargon knee kicking a guard in Prince of Persia: The Lost Crown

But we decided to go with people who are more experienced in cinematic graphics and animation.

They’re our youngest [developers], and are a new generation who have their own culture.

Cover image for YouTube video