“Everybody hates AI…and for frankly good reasons.

In short, he sounds optimistic.

Things we could not do.

Prey’s protagonist Morgan Yu inspects his eye

There would not be a team that is big enough to do this kind of thing.”

But that net’s a little janky.

Sometimes it works, sometimes not."

Cover image for YouTube video

“Everybody hates AI … and for frankly good reasons.

But there is space for AI to improve the tools,” he continued.

“Not to do our job, but improve the tools.

The tools have barely evolved.

I mean, they have, but it’s still the same principles, the same ideas.

It’s an absolute pain.”

And I’m sure it’s going to happen tomorrow.

You’ll look at your building, and say: make it bigger.

And then it’s done very fast.

And then you become the director of that level."

Meanwhile, team sizes and budgetshavegone up dramatically.

“We’re throwing people at the problems.

Making games with 1000 people doesn’t make sense.

It was not meant to be.

There’s nothing admirable about that.

I would rather go back to the way things were when teams were between 20 and 50 people.”

They’re currently working onan unnamed first-person RPGthat harkens back to the immersive sims their alumni are famous for.

“The ingenuity and gadgetry ofDishonoredand Prey with a ‘realRPG’ experience redolent ofSkyrimand modern-day Fallout.”