Check out the demo forVoices Of The Void, an upcoming game about running a space radio telescope array.
It’s nice and slow yet very involved.
Most of the controls are physical buttons, pressed and tweaked and tuned.

You’ll also do a lot of maintenance by manually typing commands into terminals to analyse and recalibrate systems.
It feelsHalf-Life 2-ish, especially because I think it’s currently using some HL sounds.
And each day, your boss will e-mail tasks with opportunities to earn extra funds.

You’re in charge of upgrading all the individual systems too, see, using the money you earn.
It’s a big job for one person.
Voices Of The Void is a suspenseful game.

This tension can be joyful too.
Every peach-coloured dawn is a relief.
But I’m increasingly encountering moments of… not quite horror, not yet, but certainly dread.

I fear worse is to come as I progress through the story mode’s days.
I hate that my command centre has a radar console pinging away in a corner.
And I hate that the console has a button to reset an alarm.
What’s the scanner for, game?
Why might an alarm go off?
Maybe it never will.
I hope it never will.
It’s the same feeling I had playing excellent infrastructure inspection gameInfra.
And now my brain is running wild imagining what Voices Of The Void could do.
I have no reason to believe that it has guns or will ever turn violent.
But what if it did drop me a gun.
Voices Of The Void is still a work in progress.
The controls are odd, with some key combinations and input orders often leaving me fumbling and flinging items.
But it’s not worth quibbling too much at this stage of development.
I am excited to see what this game will become, and I dread experiencing it all.
you might download the latest pay-what-you-want (with no minimum) demo buildfrom Itch.io.
The developer, MrDrNose is helping fund it througha Patreon.
Looks shinier and more high-tech, that, and a lot more complicated.
I quite like that Voices feels like a low-fi Half-Life 2.
But I’ll have to give that one a peek too.