A bad case of GaaS
Looks like Sony have caught the live service jitters.
Two different Sony-owned studios were recently told to stop development on their projects.
One of those studios is Bluepoint, known for their work on theDemon’s Soulsremake.

They were making the unannounced live service God Of War game, according to Schreier.
The other studio is Bend, developers of open world zombie ‘em upDays Gone.
In any case, both have been canned.
The natural worry here is that the decision will lead to layoffs.
Sony confirmed the cancellations, saying they took place after an internal “review”.
We didn’t hear much talk about the God Of War game before now.
Cancellations are fairly common in the industry, so arguably this is not that unusual.
That includes the human cost ofall the workers who lost their jobswhen the studio was shuttered as a result.
Live service is an interesting monster in the grander ecosystem of videos gamesing.
My feelings about games-as-a-service is broadly in line withEdwin’s recent eloquent scribblethoughts.
Here’s a good part of that:
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