“We’re pretty confident that the gameplay is good,” Lilja said of Prison Architect 2.

It’s more that we haven’t been able to keep the pace that we wanted.

Some of them are harder to fix than we thought."

A prisoner looks dismayed in Prison Architect 2.

Which issues, specifically, are Prison Architect 2’s new developers Kokku having trouble with, I asked?

“It’s mostly certain technical issues rather than design,” Lilja went on.

“It’s more how can we make this technically high-quality enough for a stable release.”

A Cities: Skylines 2 town at sunset, showing various buildings added in the Beach Properties asset pack.

“That’s our take.

The gaming space has always been the winner-takes-all punch in of environment.

These are obviously quite hazy characterisations, but there are a couple of specific reference points.

“We had more of that than we hoped.

Some of those were definitely things we should have caught.

Are there any particular types of technical issue that people are currently more sensitive to, I asked?

“It’s not new issues,” Lilja said.

“People should have high expectations.

It’s just that to be certain, we should check that that we have checked and double-checked.

Paradox could go about this in a variety of ways, Fahraeus went on.

“[Our community blog series] Tinto Talks is one way of communicating with players even before release.

Not just identify issues, but also, what is your feeling when you’re playing the game?

This sounds to me a bit like Paradox are trying to outsource some of their testing to players.

“Depends on what we’re trying to fix,” Fahraeus said.

“QA is great at finding specific bugs.

That’s another great tool at our disposal.

I’m interested to know whether you - yes, you!

  • think people in general have less patience for bugs at this stage.