Trouble on the airwaves
I am having an absolute riot playingKiller Frequency.
Its a first-personpuzzlehorror where you’re trying to help folks escape a rampaging murderer.
No safety cushion or puppies needed here, folks.

Its these kinds of decisions that make Killer Frequency so fun.
The game rewards you for paying close attention and it’s so satisfying.
This happens with its puzzles too, which test your nerves.

After calming herself down with some tap-dancing counts, she followed all my instructions and escaped into the night.
There are times though, when you could absolutely fudge it up.
Stressful but ultimately pretty straightforward - but I only went fluffed it up, didnt I?

Shall we play some Beach Boys to lighten the mood?
Having callers constantly talk you you through their situation as you give them instructions to follow is wonderfully tense.
Theres no direct pressure to save all these eclectic folks, but you definitely want to.
Successfully saving someone after a nervy back and forth feels so satisfying.
Oh yeah, and it’s the right thing to do, of course.