These guys in robots
I’m still not entirely sure if I’m playingPhantom Brigaderight.
According to its internal clock, battles usually take less than a minute.
You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking.
There’s probably a metaphor in there somewhere about writing, video editing, or catering.
I am enjoying it a lot, despite some frustration.

Half the point ofreal-time, turn-based hybridsis to test your ability to coordinate and counteract.
A light mech could be significantly tougher than a medium, a heavy could have multiple light limbs.
Enemies use partially randomised gear, all fully lootable.

The inventory and loadout screens similarly suffer from irritating, esoteric quirks that necessitate too much back and forth.
It feels like trying to get a round number on a petrol pump.
Low-level irritation in too many parts.

It’s entirely fine, though I’d personally prefer a heavier focus on raiding convoys.
It feels like pilot morale and health were merged at some point.
The workshop, too, is weirdly elaborate for something I almost never used.

you’re able to spend supplies and rare gubbins to manufacture stuff the enemy drops in heaps.


