Those who don’t get on with anime tropes, though, might find it exhaustingly written and repetitive.
A note, to start: Im a Persona newbie, and Ill largely assume you are too.
On to the reviewing!

Its telling that youre given various tools to make the combat largely play itself.
This baton-passing is smooth, slick, and mindless.
I grinned through the first one I saw, enjoying a little dash of flip-filled anime pazazz.

I wasnt grinning by the time Id seen it for the 79 bajillienth time.
On higher difficulties, small decisions over whether to debuff an enemy before attacking them might matter more.
Before long I simply chose to sprint past all of them.

I found it initially intriguing, poring over the various monstrosities I could concoct.
To its credit, some of the Shadow and Persona designs are inventive.
To be fair, my first 10 or so hours were carried along by a certain momentum.

Moving around town is very slick, Ill give it that.
Ill say again, some of those drew me in!
If you dont mind that kind of cheesiness, maybe the more heartfelt moments will land for you.

Anime trappings dont let me see them as anything else.
But if you’re Persona-curious, Id be wary of leaving your giant street coffin.
This review is based on a review build of the game provided by publishers Sega.



