Looking back, was I naive?

And was I wrong?

I’m delighted to report that I was catastrophically wrong.

A four-way grid of a Persona 3 party about to engage in an all-out attack.

The most surprising thing about Persona 3, to me at least, is its parallels with Persona 5.

The Shadows seem to reside in this mega-structure called Tartarus.

And it’s fun calling on your different personas and landing those oh-so satisfying critical hits.

Cover image for YouTube video

Yep, Igor and his Velvet Room are also there to splice different personas together too.

One of my only gripes at the moment is the game’s lack of guidance.

So far, I’m having a blast with Persona 3.

The female Persona 3 protagonist calls in her Persona, Orpheus.

It’s perhaps a bit more stripped back than P5, which is only natural given its age.

The player delivers a devastating critical attack with a slash of their katana in Persona 3.

The green-hued tower of Tartarus rises up towards a crescent moon in Persona 3.

A part of Persona 3 folks gather at Nagaraki Shrine, a portrait of the female protagonist rests to the right of the frame.

Shuji Ikutsuki asks, “Would you believe me if I said that a day consists of more than 24 hours?” in Persona 3.