Down in the bonehoard
At any given moment I am in the center of a wonderful vortex of skeletons.
Bones splash and rattle and burst out of the ground in sharp, horrible spurs.
My weakest skeletons, sensing their death coming, explode into fire and shards.

Foul little bone scorpions skitter around on fans of legs made from human hands.
This is a review in progress.
It has to be.

Lets compromise: I have toured the dark caverns and the antediluvian crypts.
I have been killed by various accumulated nasties.
Ive had a great time.

Whenever I tried to play, though, it was a different story.
There are fewer clauses within clauses within clauses.
Clarity is important when theres this much going on.

The spider-web skill tree has returned, but as before, it functions as something of a trap.
Its time to talk about gems.
The Mercenary scatters explosive grenades, the Warrior tears earthquakes through the ground.

Most of the time I could.
And my god, this is the meat of the thing.
There are the usual ARPG equipment systems, of course, drumming their sickly and compulsive rhythm.

An unidentified item, complete with the little inhalation of breath (what could it be?)
and exhale of disappointment (hat.)
The way this is all carried off is wonderful.
It is simply tremendous when a Count finds something in the forest, isnt it?
When he starts getting stranger and more sinister?
Starts rounding up the villagers and forcing them to dig a big pit?
The visual imagination on display is immense, even as it splashes around in the most well worn spaces.
A gargoyle covered in lit candles.
An undead elephant with entirely too many skulls.
Bits of it got harder.
More loot dropped consistently.
This makes my job as a critic more difficult, albeit unquestionably more interesting.
But here I am, with miles to go.
My army of skeletons goes to town.
My army of skeletons are terrifically loyal.
Fights like this forever, in slightly different shapes?
Theres a support gem to collect.
Ive got an idea.