Writing-down the development of Life By YoucostParadox around 208 million krona, or $19.2 million.
“We need to do it a different way.
We need to start with a smaller team.

We need to do pre-production longer.
We were digging a hole that was just getting deeper.
That’s why we had to stop it, and we didn’t really see any other option.
It’s not like you’re able to change dev team - we have to stop now.”
The game’s problems were too fundamental to iron out in early access, Lilja added.
So we had to stop."
Paradox’s chief creator officer Henrik Fahraeus echoed much of this in a separate interview at the event.
It can be a little thin on content, sure, that’s not the big problem.
It’s having that really fun experience playing.
The game needs to be there."
Like Lilja, Fahraeus thinks Paradox have a future in the life sim genre.
“The greenlighting of Life By You was perfectly reasonable, I think,” he said.
“It does kind of fit our pillars in many ways.”
“So a life sim made sense, and perhaps still make sense,” he concluded.
All this will likely make sour reading for people who used to work at Paradox Tectonic.
“We also got a thumbs up a few weeks before launch.”
We heard virtually nothing back."
“But I can tell you that the game was not what we needed it to be.